Monday 6 May 2013

OUGD401 - FINAL Essay Response


Could it be argued that fine art ought to be assigned more 'value' than more popular forms of visual communication?

The differences between fine art and graphic design are subject to opinion. These opinions are controversial and will continue to cause disagreements for the foreseeable future. 'The mass production or reproduction of graphic design is necessary in order to distinguish it from art.' (Barnard, 2005, P11). This therefore implies that fine art is unique and has a greater importance than design which is purposely produced for the masses and is therefore seen as being less significant. For this to be said however, it is imperative that one is aware of the definition of the word value, as it can be interpreted in so many ways. It could be referred to as monetary, cultural, philosophical or even impact value. All of which are so vastly different and make it even more challenging to analyse both sides of this argument. This essay will explicitly focus on the notion of value of fine art in comparison to graphic design.

Malcolm Barnard is a key writer on this topic and discusses cultural significance and how it can define and separate fine art from graphic design. He says that fine art is seen as being more culturally significant and uses the quote 'where art is perceived to be of lasting value, graphic design is said to be 'ephemeral' (Cronan in Barnard, 2005, P165). Barnard discusses the evidence to support and argue against the claim that graphic design only lasts for a very short time. 'The first is made by Heller and Pomeroy (1977) in their Design Literacy. They argue that graphic production is not as 'ephemeral as the paper it is printed on' (Heller and Pomeroy in Barnard, 2005, P166). They are saying that some graphics is art because it can and does 'endure' and it can possess a sense of permanence.' (Heller and Pomeroy in Barnard, 2005, P166). They then argue that 'some graphic design products can be more artistic than art in some respects. In particular, graphic production can be more artistic than art because it 'speak[s] more about particular epochs... than fine art' (Heller and Pomeroy in Barnard, 2005, P166). This suggests that graphic design ought to be assigned more value as it portrays messages which communicate a remarkable event in history.

Barnard discusses creativity and problem-solving and says that 'graphic design and art are different from each other because graphic design can be characterised as 'problem-solving', while art is 'creative'.' (Barnard, 2005, P169). This could make it more challenging to say whether or not fine art should be viewed as being more valuable than graphic design as they both have completely different purposes, making it hard to fairly compare the two. However, there is an argument which suggests otherwise and expresses the view that 'problem-solving is itself a creative activity, that finding a solution to a communication problem is itself an example of creative activity.' (Barnard, 2005, P170). This therefore puts both fine art and graphic design under the same 'creative' category, making it harder to distinguish which is more valuable.

Barnard focuses on Benjamin's concept of aura. Aura is formed by the area surrounding a piece of fine art or graphic design. For example, if a painting was found in a gallery, surrounded by numerous other paintings with high value then it would automatically have a special aura about it. Benjamin portrays the view that the shrivelling of aura through technology is a good thing because aura makes people blindly accept what is tasteful and important.

It was said that 'unlike the artist, the designer plans for multiple production.' It is this idea of reproducibility that is at the heart of Benjamin's notion of the loss of 'aura'. (Hollis in Barnard, 2005, P175). This is following the idea that graphic design is designed to be reproduced whereas fine art is not. Benjamin is trying to emphasise the view that 'some works of art possess 'aura' and that others, mechanically reproduced works (such as graphic designs), do not.' (Benjamin in Barnard, 2005, P175). He claims that the 'reproduction of text and image, whether mechanical (woodcut, for example) or process (such as lithography and photography), destroys aura in two ways.' (Benjamin in Barnard, 2005, P175). He says that the 'reproduction of an image precludes the possibility of a unique, one-off or original image.' He then explains his second reason by saying 'prints and digital images may exist anywhere, at any time, without losing anything (unlike an oil painting, which can be in only one place at any one time), and are thus available to any and all 'situations' (Benjamin in Barnard, 2005, P176). He is suggesting that if a piece of work retains aura then it is worthy of more value, as it 'is generated by the artwork's imbeddedness in the 'fabric of tradition' (Benjamin in Barnard, 2005, P176). Therefore suggesting that art is traditional and ought to be assigned more value as it is classed as being more traditional.

To quote John Berger, 'The reciprocal nature of a vision is more fundamental than that of spoken dialogue' (Berger,1972, P9). This enforces the importance to be able to appreciate and comprehend the message that the artist is trying to convey without it altering too much. These messages can differ greatly within art and design as Berger wrote 'the way people look at it is affected by a whole series of learnt assumptions about art. Assumptions concerning: Beauty, Truth, Genius, Civilisation, Form, Status, Taste, etc.' (Berger, 1972, P11). This makes fine art harder to understand as it is impossible for each individual to envisage the same as the painter once did, and feel the same emotions that were felt whilst it was being completed. This could potentially imply that it shouldn't be assigned more value because the meaning isn't clear enough.

On the other hand, the mystery that lies behind the work could be perceived as unique and worthy of value. Berger related to this as 'mystifying the past' (Berger, 1972, P16). He also argues that 'When the camera reproduces a painting, it destroys the uniqueness of its image.' (Berger, 1972, P19) which once again reinforces the view that reproduction of art and design deducts value and if something is multiplied then it is more likely that the meaning will become lost, in the same way that Barnard talks about aura being lost through reproduction. However, he then goes on to argue the possibility that 'all reproductions more or less distort, and that therefore the original painting is still in a sense unique.' (Berger, 1972, P20). This is arguably a valid comment but would also suggest that graphic design has very little value when it is mass produced in some situations, for example advertising via leaflets and flyers.

Berger proceeds to look at replicated paintings in more depth. He has a strong viewpoint that whenever a piece of art is replicated, the meaning of it changes each time. He says 'Consequently a reproduction, as well as making its own references to the image of its original, becomes itself the reference point for other images. The meaning of an image is changed according to what one sees immediately beside it or what comes immediately after it. Such authority as it retains, is distributed over the whole context in which it appears.' (Berger, 1972, P29). This could support the argument that fine art is therefore in the same category as graphic design when taking replication into account. A lot of graphic design is mass produced to communicate and distribute a message. Similarly fine art follows the same pattern and along the way the quality and message behind the piece of art is lost along with value.
It could be argued that fine art is more expressive and individual in comparison to graphic design. Some may say that because of this it should be valued highly. John Carey has a very philosophical and unique argument which suggests otherwise. He believes that 'there are no absolute values in the arts' (Carey, 2005, P249). This would suggest that all work has value which can't be judged upon personal reason. Every judgement is subjective to each individual and therefore it is impossible to categorise fine art and graphic design in terms of 'universal value' (Carey, 2005, P249).

Carey makes comparisons between science and art by conveying the idea that science can be proven and verified whereas art is something which has no means for verification. He quotes ''scientific truth' means something definite whereas 'artistic truth' is a nebulous concept. It is true to say, for example, that the earth goes round the sun, whereas the claim that Pollock is a better painter than Alma-Tadema, or vice versa, is not a verifiable proposition but an opinion, and this would be so even if it were an opinion that very many people, or possibly all living people, shared.' (Carey, 2005, P253). He is therefore saying that even if the majority overruled the minority when expressing an opinion, it would still lack common truth and would therefore lack consistent common value. Whether we are discussing art or more popular forms of visual communication such as graphic design, we are still in a situation whereby nothing can be proven and therefore they should both be assigned the same amount of value because they are both subjective to opinion.

As science can be reinforced with verification and reason, but not subject to opinion, it could be argued that it is restricted. This would therefore suggest fine art or graphic design, holds more value as it is open to interpretation, allowing everyone to have their view without it being instantly discarded. This is another argument of Carey's. He says 'Since art must accommodate all personal tastes and choices (at least, according to the definition of work of art that I have offered), it is illimitable as humanity, and as extensive as the imagination. The aim of science, by contrast, is to find solutions that are unaffected by taste or choice, and which consequently eliminate the human element altogether.' (Carey, 2005, P254). We are therefore part of a world which is full of both scientific proof and personal opinions, and what we decide to value most can often depend on whether we follow scientific beliefs or whether we open our minds and allow ourselves to be open to different interpretations of art and graphic design, which in turn can be supported by religious views and the idea that we have all been given free will. It could be argued that this free will has been given to us to form an opinion and decide which form of visual communication is most valuable.

Steven Heller is another important writer where fine art and graphic design are concerned. He looks at the price of fine art and design and concentrates on the notion that it is extremely subjective to time and as a result it could be argued that value is determined by how much art or design is worth. He states that 'monetizing fine art is a fairly logical process. Artists who have reputations command more money than those who do not. Gallery shows usually create the baselines for value, while museum exhibitions exponentially raise that line.' (Heller, 2010, P212). He also finds a similarity between art and design and says 'posters are among the few graphic design forms that follow this

essential model. Since a poster is a displayable objected, often marketed to a broader audience than just designers or design scholars, it commands a higher price.' He is therefore conveying the idea that regardless of whether we are considering art or design, the same principle applies where monetary value is concerned. If fine art or graphic design needs to reach the masses, then it instantly falls into the same category of being worth more money and as a result it is more valuable overall.

Damien Hirst is a prime example of a fine artist who is widely recognised for his unusual, unique work. Among his work he created a piece of art named 'Pardaxin, 2004' (see fig.1) 'The small coloured spots, all with the same area, that fill the canvas, distributed at regular intervals over their surface, reproduce and rearrange the synoptic abstraction and the sense of tranquility of pharmaceutical design.' (D'Argenzio, 2004, P41). This explains the reason for the existence of this piece of art, which is then reinforced by saying that the 'paintings summarize and coagulate the symbology of colours' (D'Argenzio, 2004, P41). They also 'verify the the unstable territory positioned between the artist's intention and the interpretation of the viewer.' (D'Argenzio, 2004, P41). This implies that the painting was purposefully designed for the viewer to form their own opinion regarding what the painting is portraying. One could argue that the value of fine art is held in the meaning. This being said it could be argued that because it is subject to opinion, it is therefore less valuable.

During an interview Hirst was asked 'Did you paint the first ones yourself?' (D'Argenzio, 2004, P104). He responded by simply admitting to only painting five himself. He then went on to say 'I hated it. As soon as I sold one I used the money to pay people to make them.' (D'Argenzio, 2004, P105). This is a major flaw in Hirst's work and it most certainly deducts value from his art. This supports Barnard's claim about aura, suggesting that if a piece of design is replicated, it loses value instantly as it has been designed to be reproduced and not recognised as an individual piece. If this is a flaw where art is concerned however, surely the same criticism could be applied to graphic design, as when one design is finished and ready to be replicated, it is then left in the hands of the printers and the designer doesn't need to be involved. Ironically, Hirst said during the same interview 'in my head I had this idea of this artist who just endlessly made these paintings that were more like a logo. I did that. I just made that grid where I said all the gaps have to be the same as the spot and in no painting two colours are the same.' (D'Argenzio, 2004, P99). This suggests that art and design aren't always as different as we might imagine or presume as there are close links demonstrated here when he makes a comparison to logos. On the other hand, Hirst admits that his spot painting series should 'be put to bed' (D'Argenzio, 2004, P98). Therefore stating that there has to be an end to a series at some point as it can get too repetitive. Graphic design on the other hand almost certainly relies on replicability to be effective and successful. It is challenging therefore to settle on an objective opinion where value is concerned as there are so many factors which can affect the answer.

Antony Gormley's Domain Field project (see fig.2) was a time consuming project involving a large population of people. 'The making of Domain Field, as Gormley has often said, is just as much a part of the work as the finished product. Participants had the opportunity to become part of a collective project, involving the delicate process of being cast and then engaging with the resultant figures.' (Gormley et al, 2003, P58). In comparison to Hirst, Gormley is much more concerned about perfecting the process before reaching the final product. Having said this, he had a team of welders working with him on the project to help complete the moulds. 'The instructions to the welders were to use seven lengths of stainless steel to form a random matrix of T pieces where one end of the T was touching

the skin or boundary of the body space.' (Gormley et al, 2003, P143). Therefore guilty of the same as Hirst as they do not produce their work completely individually, which in turn has an impact upon the value of their work.

Although both Gormley and Hirst are fine artists they differ greatly, demonstrating how difficult it is to categorise fine artists in one way and graphic designers in another. Mainly because there are a lot of similarities between the two. In the same way as graphic design, the figures were composed in a certain way to illustrate 'a matrix of lines joined at mostly irregular angles, creating a play of light and line that privileges energy and process over boundary and surface.' (Gormley et al, 2003, P59).

Gormley's philosophical views on life have a huge impact on his work. He says he 'keeps going back to this idea that my appearance doesn't belong to me, it belongs to others; that the constitution of self is the constitution of our relationships with others, and that's what makes life worth living.' (Gormley et al, 2003, P127). As a result, similarly to Hirst, the message he is trying to portray isn't exactly clear, 'because suddenly Allotment or Domain Field becomes an illustration of a thesis about identity and society, and it isn't that. It's an experiment to try to make the physical equivalent, for the state of togetherness and apartness in which we live.' (Gormley et al, 2003, P127). Here he is trying to explain how he believes that 'we don't want to acknowledge the death that we carry inside us.' As a consequence, we fail to understand the relationship between the body and soul.

When considering the strengths and weaknesses of both graphic design and fine art it is evident that they both have their flaws where value is concerned. We can easily argue that graphic design is more valuable due to a variety of reasons, such as it reaching a wider audience, it is more cost effective and therefore not as extortionately priced as fine art can be. On the other hand we can say that fine art is more valuable as it can be more sought after with it being so unique. A lot of the time, both are subject to the same flaws. Carey's comparison between science and art makes us consider verification, as he believes that art has no means for verification, unlike science, and is therefore less valuable. Whilst Berger also argues that it is impossible for fine art to be viewed in the same way as everyone else, as the meaning isn't clear enough, therefore implying that it should be assigned less value as well. Barnard concentrates on the loss of aura within mass production and talks about the differences between art and design, suggesting that it is impossible to distinguish which is more valuable. It is therefore challenging to state whether one is more valuable than the other. A lot of the time it is down to whether or not people are willing to form their own opinion or trust a writer's opinion.


Fig.1
Napoli, E. (2004) 'Museo Archeologico Nazionale' Quarto (Naples, Italy), Sa.Ma, P103.


Fig.2
Gormley, A. et al (2003) 'Making Space' Gateshead, Hand Books, P53.

Bibliography

Barnard, M. (2005) 'Graphic Design As Communication' Oxon, Routledge.

Berger, J. (1972) 'Ways Of Seeing' London, British Broadcasting Corporation.

Carey, J (2005) 'What Good Are The Arts?' London, Faber and Faber Limited.

Heller, S. (2010) 'Pop How Graphic Design Shapes Popular Culture' New York, Allworth Press.

Napoli, E. (2004) 'Museo Archeologico Nazionale' Quarto (Naples, Italy), Sa.Ma.

Gormley, A. et al (2003) 'Making Space' Gateshead, Hand Books.


Word Count
3130



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